diablo 2 spirit magic absorb

by taosk8r Thu Mar 17, 2011 11:04 pm, Post That was something I didnt bring up in the first post either. I would throw on some mana (because you need some) and / or life to synergize with the +% life and then you have a runeword people actually WANT. Elemental rolls and could be lightning, fire, or cold. This will become a great item that increases the value of Zod, which I believe is the sole purpose of this runeword.

+75 Poison Damage Over 5 Seconds Well, I guess this is kind of a general D2 question, but it seems like people here would be more likely to know as the property is on a few of the minor celeb item charms. Or even a small amount of -5-10% enemy resistance. oath d2 ladder runeword balrog blade useast ethereal indestructible runewords weapons east Cold Resist +35% Im happy to see Cham getting used in more things. interesting comparison, but this staff w/ staff mods is hands down more godly than 2x spirit. I feel like its going to be treated just like Mang Songs Lesson. Also why does a caster staff need a zod? by Hellwolf_36 Thu Apr 07, 2011 4:28 pm. I think an easy and simple way to make this runeword better is to just give it +5 skills, then with staff mods, you can hit +8, I dont think it gets higher than that. because then itd be great and insanely end game. +4 To All Skills +65% Faster Cast Rate I want to add my two cents here. 30% Better Chance of Getting Magic Items. One silver lining is that Staves have Staff mods so you can make this in a base that has something like +3/+3/+3 for skills that you care about. Any other suggestions? Yeah. Im not suggesting nerfing Spirit, but for a Runeword using Zod it really needs to be able to compete against x2 TalThulOrtAmn. Adds 1-50 Lightning Damage But theres a reason most trade values put Cham and Zod as worth about a few Ists I dont see Obsession making Zod stand out much more than it already does. Yep I was thinking exactly the same thing w.r.t. 7% Life Stolen Per Hit by wolfwing Fri Mar 18, 2011 3:32 am, Post It will be a nice piece of aspirational gear for sorcs- will also be good to see more sorcs w/ staffs. Poison Resist +35% One hidden bonus of the Obsession runeword is that you dont need to put a bunch of points into Strength (for wearing a Monarch), so your HP will be higher. Sadly. But Im with you. All Resistances +60-70 (varies) Its sad that right now no staff is worth it. And it is only one-handed weapon. I dont want to just complain, Im happy for all the new stuff and the love. I still stand by my original post in that I think some tweaks and not pretending that Spirit is OP and needs to be taken into consideration otherwise itll just end up being BIS with several other alternative weapons. Your observations may balance that bit out, which leaves the need for still needing something extra to make its value match. Regenerate Mana 15-30% (varies) This makes it better than two spirits, equivalent to spirit hoto, etc. You get +7 skills, more life, more mana more stats into vit/engery, But only the rich gets the right base and the right base will be more value than 20 zods. I have a simular core diablo 2 question about poison reduction. +110% Faster Hit Recovery 24% Chance to cast level 10 Weaken when struck I get knocked down but I get up again, you're never gonna keep me down! I dont see anyone fighting over Zod runes for this. Post Putting it in a runeword for sorc makes sense as it is the most used class, but they are just getting close to making this great. It works the same way in Zy-El as it does in the "vanilla" game and it's why it is a much sought after attribute in both: So.. just to make sure I'm understanding correctly, it'll only work on stuff that does the white 'magic' damage type -i.e. +6-16 Magic Absorb (varies) It certainly adds some baseline value there. It will be a nice piece of aspirational gear for sorcs- will also be good to see more sorcs w/ staffs. bone spirit, spear (which is considerably more rare than lightning and the others), right? +50-70% Faster Cast Rate (varies) And I bet every single bowa zon and bvc think its a great idea too lol. +4 To All Skills another failed attempt by developers, who still dont understand players. -3-5% to Enemy Resistance (varies) Just trying to give some non-toxic feedback lol. Similar to how White works. +3 primary damage skill (lightning/blizzard etc) /+3 mastery may generate the same amount of damage as escuta + spirit. Thats not even getting into other Spirit Shield + weapon slot combos, but I dont see Obsession winning out against a lot of those either. No Yes yes more staff sorcs plz. Something like +3 Blizzard / +3 Cold Mastery / +3 whatever else would be pretty neat. Weapon Block is broken and is able to Block anything in the game while shield Block dont, Obsession just goes to show this team of Devs have no idea how to play this game, Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship. Information and updates for the Zy-El mod. This item should be top tier because of the use of Zod which should be a top tier rune. Increase Maximum Life 15-25% (varies) by taosk8r Fri Mar 18, 2011 4:36 am, Post If the absorb is >= to the damage, you will heal the full amount of damage. Yeah, I was kind of wondering about that too.. I think the main purpose of Obsession is to increase the value of Zod. 75% Extra Gold from Monsters I want to say that Double Spirit is just about as good as Obsession is. To require a Zod and a Ist rune and a ridiculous luck on getting the right staff mod for this feels a bit lack luster. I like some of the mid-lvl runewords that theyve come up with kind-of, but this is definitely a dud. It.

Fair point, 100 fewer points into str plus the life boost on the staff still feels like it needs to be stronger though to justify the rune, or use a lower rune. Obsession has a few perks, but ultimately I dont think it makes it stand above the others for making Zod worthy of its rune number. I also dont believe adding +5 vs +4 will make it op where as adding some +% or -% enemy res might push it into OP category. Attacker Takes Damage of 14, Indestructible The fact you dont get a shield, which means you lose defense (armor, blocking, etc) means it should at least an equivalent amount of -defense and give some +offense. One of the reasons I suggested the random element was with that in mind. +10 To Vitality This wont be the highest dps, sure thats fine, but you can then search for really cool +3 *3 staffs for this runeword and it has a ton of utility and can be theoretically used on any sorc build without giving it much thought. 2x spirit. by Al-T Thu Mar 17, 2011 11:53 pm, Post are you saying they should add blocking for the staff? Its a good runeword, but currently it wont really be used and if it is, its only for niche style points. So Zod wont be desired. If you have any questions or suggestions for the mods, please post them here. +44 To Vitality Diablo II Legacy Modding and Discussion, The Fury Within: Ancients & Awakening, http://diablo2.diablowiki.net/Guide:The _by_Bkelly, Any necromancer spell that does Magic Damage that an enemy may be carrying, Succubus Bolts, including Blood Star initial damage (minus the HP drain). Lightning Resist +35% A total of +5 skills instead of +4 would definitely make the staff worth it. I love Spirit in all of its overpowered-for-its-runes glory. +178-224 To Mana (varies) +500 Defense vs. Missiles What about adding something similar to Ormus robes and Rainbow Facets to Obsession? by taosk8r Fri Mar 18, 2011 1:08 am, Post +60% Faster Hit Recovery I thinke that runeword will be top tier for sorcs with the right base. Given the same scenario, White runeword on requires 2 low-mid runes that has a potential to be a end game gear. +10 To Energy Knockback Spirit should be nerfed just a little though. +10-15% To Skill Damage (varies) This whole 2.4 is a giant let down. Adds 3-14 Cold Damage 3 Second Duration (Normal) Or even adding a blocking chance. Thats a good point I didnt consider! Sorcs are not strong enough.

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diablo 2 spirit magic absorb